I like it! Definitely a good timekiller in class rn. Very basic looking (but in a good way) and a couple of spikes are messy, but otherwise, it looks very smooth. The level design isn't too bad either, with j a few awkward jumps. A couple of things I have to say about the level design is that there wasn't much change in heigh besides ramps and that the levels felt a bit linear, which is fine, but just makes the game feel shorter. The 1 block wide pillar jumps felt a bit odd due to physics and the jumping on one enemy's head just kinda felt a bit inconsistent and I wasn't a big fan of how it seemed to be as if you fell through them, as opposed to bouncing off them, but i liked the fact that you bothered to put that in. With the simple design, a bit of a touch up on physics, some more stuff like autoscrollers, 1-way platforms, and some other new enemies and objects that move the player such as basic springpads, I could see this (not saying you have to or even should) turning into a full game! Good job azri (i think that's how u spell it I couldn't quite make it out in the credits.)
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sneak peek for my new game!
has anyone had pushed the enemy out of existence when you die?
The controls are kind of off
The spikes can be touched from the side without hurting the player...
overall 6/10 but keep trying!
It's supposed to be like that, but thanks for your advice!
I like it! Definitely a good timekiller in class rn. Very basic looking (but in a good way) and a couple of spikes are messy, but otherwise, it looks very smooth. The level design isn't too bad either, with j a few awkward jumps. A couple of things I have to say about the level design is that there wasn't much change in heigh besides ramps and that the levels felt a bit linear, which is fine, but just makes the game feel shorter. The 1 block wide pillar jumps felt a bit odd due to physics and the jumping on one enemy's head just kinda felt a bit inconsistent and I wasn't a big fan of how it seemed to be as if you fell through them, as opposed to bouncing off them, but i liked the fact that you bothered to put that in. With the simple design, a bit of a touch up on physics, some more stuff like autoscrollers, 1-way platforms, and some other new enemies and objects that move the player such as basic springpads, I could see this (not saying you have to or even should) turning into a full game! Good job azri (i think that's how u spell it I couldn't quite make it out in the credits.)
There is other enemies in the assets, I just don't wanna use them right now, and thanks for the suggestions! :D